Contributions:
My contributions to Draft Gods were largely centered around bug fixes for the first couple of months I worked with Prophecy. As time went on I began working on the creation of various gamemodes that players could queue up for from the home screen.
A significant portion of the development process for Draft Gods involved programming a backend system using Microsoft Azure functions & PlayFab. This was a super interesting difference from most projects I have worked on, as it involved learning C# and more about deploying changes to an Azure function/environment.