Platform: Currently PC, though console is on the roadmap.
Role: Gameplay Programmer & Gameplay Programmer II
Contributions:
Similar to what I mentioned with Starsiege: Raiders, I had the great fortune of being chosen to work on this game from the start as a part of a small strike team. After initial alpha testing with Starsiege: Raiders, a decision as made to take the core gameplay systems we had created for that project, and shift them to work with this slower-paced corridor extraction shooter.
It was a very unique experience taking systems, gamemodes, etc. that were very obviously tuned and made for a fast-paced game and building on top of them to create this end product.